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STRUCTURE DEFINITION

       typedef struct{
         Uint8 type;
         Uint8 gain;
         Uint8 state;
       } SDL_ActiveEvent;



STRUCTURE DATA

       type                SDL_ACTIVEEVENT.

       gain                0 if the event is a loss or 1 if it is a gain.

       state               SDL_APPMOUSEFOCUS  if  mouse  focus  was  gained or
                           lost, SDL_APPINPUTFOCUS if input focus  was  gained
                           or  lost,  or  SDL_APPACTIVE if the application was
                           iconified (gain=0) or restored(gain=1).


DESCRIPTION

       SDL_ActiveEvent is a member of the SDL_Event union and is used when  an
       event of type SDL_ACTIVEEVENT is reported.

       When  the  mouse  leaves  or enters the window area a SDL_APPMOUSEFOCUS
       type activation event occurs, if the mouse entered the window then gain
       will  be  1, otherwise gain will be 0. A SDL_APPINPUTFOCUS type activa-
       tion event occurs when the application loses or gains  keyboard  focus.
       This usually occurs when another application is made active. Finally, a
       SDL_APPACTIVE type event occurs when the  application  is  either  min-
       imised/iconified (gain=0) or restored.

              Note:

              This  event  does  not occur when an application window is first
              created.


SEE ALSO

       SDL_Event, SDL_GetAppState



SDL                         Tue 11 Sep 2001, 22:59          SDL_ActiveEvent(3)

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