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STRUCTURE DEFINITION

       typedef struct{
         int freq;
         Uint16 format;
         Uint8 channels;
         Uint8 silence;
         Uint16 samples;
         Uint32 size;
         void (*callback)(void *userdata, Uint8 *stream, int len);
         void *userdata;
       } SDL_AudioSpec;



STRUCTURE DATA

       freq                Audio frequency in samples per second

       format              Audio data format

       channels            Number of channels: 1 mono, 2 stereo

       silence             Audio buffer silence value (calculated)

       samples             Audio buffer size in samples

       size                Audio buffer size in bytes (calculated)

       callback(..)        Callback function for filling the audio buffer

       userdata            Pointer  the user data which is passed to the call-
                           back function


DESCRIPTION

       The SDL_AudioSpec structure is used to  describe  the  format  of  some
       audio  data.  This  structure is used by SDL_OpenAudio and SDL_LoadWAV.
       While all fields are used by SDL_OpenAudio only freq,  format,  samples
       and  channels are used by SDL_LoadWAV. We will detail these common mem-
       bers here.

       freq                The number of samples  sent  to  the  sound  device
                           every  second.  Common  values are 11025, 22050 and
                           44100. The higher the better.

       format              Specifies the size and type of each sample element

       AUDIO_U8

       AUDIO_S8

       AUDIO_U16 or AUDIO_U16LSB

       AUDIO_S16 or AUDIO_S16LSB

                           mulitplied by the  number  of  channels.  When  the
                           SDL_AudioSpec  is  used with SDL_LoadWAV samples is
                           set to 4096.


SEE ALSO

       SDL_OpenAudio, SDL_LoadWAV



SDL                         Tue 11 Sep 2001, 22:58            SDL_AudioSpec(3)

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