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SYNOPSIS

       #include "SDL.h"

       int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);


DESCRIPTION

       This function performs a fast fill of the given rectangle  with  color.
       If dstrect is NULL, the whole surface will be filled with color.

       The  color should be a pixel of the format used by the surface, and can
       be generated by the SDL_MapRGB or SDL_MapRGBA functions. If  the  color
       value  contains  an alpha value then the destination is simply "filled"
       with that alpha information, no blending takes place.

       If there is a clip rectangle set on the destination (set  via  SDL_Set-
       ClipRect) then this function will clip based on the intersection of the
       clip rectangle and the dstrect rectangle and the dstrect rectangle will
       be modified to represent the area actually filled.


RETURN VALUE

       This function returns 0 on success, or -1 on error.


SEE ALSO

       SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect



SDL                         Tue 11 Sep 2001, 23:01             SDL_FillRect(3)

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