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SYNOPSIS
#include "SDL.h"
void SDL_FreeSurface(SDL_Surface *surface);
DESCRIPTION
Frees the resources used by a previously created SDL_Surface. If the
surface was created using SDL_CreateRGBSurfaceFrom then the pixel data
is not freed.
SEE ALSO
SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom
SDL Tue 11 Sep 2001, 23:01 SDL_FreeSurface(3)
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