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SYNOPSIS

       #include "SDL.h"

       void SDL_FreeSurface(SDL_Surface *surface);


DESCRIPTION

       Frees  the  resources  used by a previously created SDL_Surface. If the
       surface was created using SDL_CreateRGBSurfaceFrom then the pixel  data
       is not freed.


SEE ALSO

       SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom



SDL                         Tue 11 Sep 2001, 23:01          SDL_FreeSurface(3)

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