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SYNOPSIS

       #include "SDL.h"

       void *SDL_GL_GetProcAddress(const char* proc);


DESCRIPTION

       Returns the address of the GL function proc, or NULL if the function is
       not found. If the GL library is loaded at runtime, with  SDL_GL_LoadLi-
       brary,  then  all GL functions must be retrieved this way. Usually this
       is used to retrieve function pointers to OpenGL extensions.


EXAMPLE

       typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
       GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
       int has_multitexture=1;
       .
       .
       .
       /* Get function pointer */
       glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

       /* Check for a valid function ptr */
       if(!glActiveTextureARB_ptr){
         fprintf(stderr, "Multitexture Extensions not present.
       ");
         has_multitexture=0;
       }
       .
       .
       .
       .
       if(has_multitexture){
         glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
         .
         .
       }
       else{
         .
         .
       }



SEE ALSO

       SDL_GL_LoadLibrary



SDL                         Tue 11 Sep 2001, 23:01    SDL_GL_GetProcAddress(3)

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