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SYNOPSIS

       #include "SDL.h"

       int SDL_GL_LoadLibrary(const char *path);


DESCRIPTION

       If  you  wish, you may load the OpenGL library at runtime, this must be
       done before SDL_SetVideoMode is called. The path of the GL  library  is
       passed  to  SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an
       error. You must then use  SDL_GL_GetProcAddress  to  retrieve  function
       pointers to GL functions.


SEE ALSO

       SDL_GL_GetProcAddress



SDL                         Tue 11 Sep 2001, 23:01       SDL_GL_LoadLibrary(3)

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