Documentation
From my personal library, The Internet

man page:


SYNOPSIS

       #include "SDL.h"

       Uint8 SDL_GetMouseState(int *x, int *y);


DESCRIPTION

       The  current button state is returned as a button bitmask, which can be
       tested using the SDL_BUTTON(X) macros, and x and y are set to the  cur-
       rent mouse cursor position. You can pass NULL for either x or y.


EXAMPLE

       SDL_PumpEvents();
       if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
         printf("Mouse Button 1(left) is pressed.
       ");



SEE ALSO

       SDL_GetRelativeMouseState, SDL_PumpEvents



SDL                         Tue 11 Sep 2001, 22:59        SDL_GetMouseState(3)

Man(1) output converted with man2html