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SYNOPSIS

       #include "SDL.h"

       Uint8 SDL_GetRelativeMouseState(int *x, int *y);


DESCRIPTION

       The  current button state is returned as a button bitmask, which can be
       tested using the SDL_BUTTON(X) macros, and x  and  y  are  set  to  the
       change  in  the  mouse position since the last call to SDL_GetRelative-
       MouseState or since event initialization. You can pass NULL for  either
       x or y.


SEE ALSO

       SDL_GetMouseState



SDL                         Tue 11 Sep 2001, 22:59SDL_GetRelativeMouseState(3)

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