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SYNOPSIS
#include "SDL.h"
Uint8 SDL_GetRelativeMouseState(int *x, int *y);
DESCRIPTION
The current button state is returned as a button bitmask, which can be
tested using the SDL_BUTTON(X) macros, and x and y are set to the
change in the mouse position since the last call to SDL_GetRelative-
MouseState or since event initialization. You can pass NULL for either
x or y.
SEE ALSO
SDL_GetMouseState
SDL Tue 11 Sep 2001, 22:59SDL_GetRelativeMouseState(3)
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