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SYNOPSIS

       #include "SDL.h"

       SDL_Joystick *SDL_JoystickOpen(int index);


DESCRIPTION

       Opens  a joystick for use within SDL. The index refers to the N'th joy-
       stick in the system. A joystick must be opened before it game be  used.


RETURN VALUE

       Returns a SDL_Joystick structure on success. NULL on failure.


EXAMPLES

       SDL_Joystick *joy;
       // Check for joystick
       if(SDL_NumJoysticks()>0){
         // Open joystick
         joy=SDL_JoystickOpen(0);

         if(joy)
         {
           printf("Opened Joystick 0
       ");
           printf("Name: %s
       ", SDL_JoystickName(0));
           printf("Number of Axes: %d
       ", SDL_JoystickNumAxes(joy));
           printf("Number of Buttons: %d
       ", SDL_JoystickNumButtons(joy));
           printf("Number of Balls: %d
       ", SDL_JoystickNumBalls(joy));
         }
         else
           printf("Couldn't open Joystick 0
       ");

         // Close if opened
         if(SDL_JoystickOpened(0))
           SDL_JoystickClose(joy);
       }



SEE ALSO

       SDL_JoystickClose



SDL                         Tue 11 Sep 2001, 23:00         SDL_JoystickOpen(3)

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