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STRUCTURE DEFINITION
typedef struct{
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
STRUCTURE DATA
x, y Position of the upper-left corner of the rectangle
w, h The width and height of the rectangle
DESCRIPTION
A SDL_Rect defines a rectangular area of pixels. It is used by
SDL_BlitSurface to define blitting regions and by several other video
functions.
SEE ALSO
SDL_BlitSurface, SDL_UpdateRect
SDL Tue 11 Sep 2001, 23:01 SDL_Rect(3)
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