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SYNOPSIS

       #include "SDL.h"

       SDL_Surface *SDL_SetVideoMode(int width, int height,  int  bpp,  Uint32
       flags);


DESCRIPTION

       Set  up  a  video  mode  with the specified width, height and bits-per-
       pixel.

       If bpp is 0, it is treated as the current display bits per pixel.

       The flags parameter is the same as the flags field of  the  SDL_Surface
       structure. OR'd combinations of the following values are valid.

       SDL_SWSURFACE       Create the video surface in system memory

       SDL_HWSURFACE       Create the video surface in video memory

       SDL_ASYNCBLIT       Enables the use of asynchronous updates of the dis-
                           play surface. This will usually slow down  blitting
                           on  single  CPU  machines,  but may provide a speed
                           increase on SMP systems.

       SDL_ANYFORMAT       Normally, if a video surface of the requested bits-
                           per-pixel  (bpp) is not available, SDL will emulate
                           one with a shadow  surface.  Passing  SDL_ANYFORMAT
                           prevents  this and causes SDL to use the video sur-
                           face, regardless of its pixel depth.

       SDL_HWPALETTE       Give SDL exclusive  palette  access.  Without  this
                           flag  you  may  not  always  get the the colors you
                           request with SDL_SetColors or SDL_SetPalette.

       SDL_DOUBLEBUF       Enable hardware double buffering; only  valid  with
                           SDL_HWSURFACE.   Calling  SDL_Flip  will  flip  the
                           buffers and update the  screen.  All  drawing  will
                           take  place on the surface that is not displayed at
                           the  moment.  If  double  buffering  could  not  be
                           enabled   then   SDL_Flip   will   just  perform  a
                           SDL_UpdateRect on the entire screen.

       SDL_FULLSCREEN      SDL will attempt to use a  fullscreen  mode.  If  a
                           hardware  resolution  change  is  not possible (for
                           whatever reason), the next higher  resolution  will
                           be  used and the display window centered on a black
                           background.

       SDL_OPENGL          Create an OpenGL rendering context. You should have
                           previously   set   OpenGL   video  attributes  with
                           SDL_GL_SetAttribute.
                           Fullscreen  modes automatically have this flag set.

              Note:

              Whatever flags SDL_SetVideoMode could satisfy  are  set  in  the
              flags member of the returned surface.

              Note:

              The  bpp  parameter is the number of bits per pixel, so a bpp of
              24 uses the packed representation of 3 bytes/pixel. For the more
              common 4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both
              15 and 16 will request a 2 bytes/pixel mode, but different pixel
              formats.


RETURN VALUE

       The  framebuffer  surface, or NULL if it fails. The surface returned is
       freed by SDL_Quit() and should nt be freed by the caller.


SEE ALSO

       SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface



SDL                         Tue 11 Sep 2001, 23:01         SDL_SetVideoMode(3)

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