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STRUCTURE DEFINITION

       typedef struct SDL_Surface {
               Uint32 flags;                           /* Read-only */
               SDL_PixelFormat *format;                /* Read-only */
               int w, h;                               /* Read-only */
               Uint16 pitch;                           /* Read-only */
               void *pixels;                           /* Read-write */

               /* clipping information */
               SDL_Rect clip_rect;                     /* Read-only */

               /* Reference count -- used when freeing surface */
               int refcount;                           /* Read-mostly */

            /* This structure also contains private fields not shown here */
       } SDL_Surface;



STRUCTURE DATA

       flags               Surface flags

       format              Pixel format

       w, h                Width and height of the surface

       pitch               Length of a surface scanline in bytes

       pixels              Pointer to the actual pixel data

       clip_rect           surface clip rectangle


DESCRIPTION

       SDL_Surface's represent areas of "graphical" memory, memory that can be
       drawn to. The  video  framebuffer  is  returned  as  a  SDL_Surface  by
       SDL_SetVideoMode  and SDL_GetVideoSurface. Most of the fields should be
       pretty obvious. w and h are the width and height of the surface in pix-
       els.  pixels  is a pointer to the actual pixel data, the surface should
       be locked before accessing this field. The clip_rect field is the clip-
       ping rectangle as set by SDL_SetClipRect.

       The following are supported in the flags field.

       SDL_SWSURFACE       Surface is stored in system memory

       SDL_HWSURFACE       Surface is stored in video memory

       SDL_ASYNCBLIT       Surface uses asynchronous blits if possible

       SDL_ANYFORMAT       Allows any pixel-format (Display surface)

       SDL_HWPALETTE       Surface has exclusive palette

       SDL_RLEACCEL        Colorkey blitting is accelerated with RLE

       SDL_SRCALPHA        Surface blit uses alpha blending

       SDL_PREALLOC        Surface uses preallocated memory


SEE ALSO

       SDL_PixelFormat



SDL                         Tue 11 Sep 2001, 23:01              SDL_Surface(3)

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