glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i,
glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCo-
ord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv,
glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCo-
ord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv - set the current
texture coordinates
C SPECIFICATION
void glTexCoord1d( GLdouble s )
void glTexCoord1f( GLfloat s )
void glTexCoord1i( GLint s )
void glTexCoord1s( GLshort s )
void glTexCoord2d( GLdouble s,
GLdouble t )
void glTexCoord2f( GLfloat s,
GLfloat t )
void glTexCoord2i( GLint s,
GLint t )
void glTexCoord2s( GLshort s,
GLshort t )
void glTexCoord3d( GLdouble s,
GLdouble t,
GLdouble r )
void glTexCoord3f( GLfloat s,
GLfloat t,
GLfloat r )
void glTexCoord3i( GLint s,
GLint t,
GLint r )
void glTexCoord3s( GLshort s,
GLshort t,
GLshort r )
void glTexCoord4d( GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q )
void glTexCoord4f( GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q )
void glTexCoord4i( GLint s,
GLint t,
GLint r,
GLint q )
void glTexCoord4s( GLshort s,
GLshort t,
GLshort r,
GLshort q )
PARAMETERS
void glTexCoord3fv( const GLfloat *v )
void glTexCoord3iv( const GLint *v )
void glTexCoord3sv( const GLshort *v )
void glTexCoord4dv( const GLdouble *v )
void glTexCoord4fv( const GLfloat *v )
void glTexCoord4iv( const GLint *v )
void glTexCoord4sv( const GLshort *v )
PARAMETERS
v Specifies a pointer to an array of one, two, three, or four ele-
ments, which in turn specify the s, t, r, and q texture coordi-
nates.
DESCRIPTION
glTexCoord specifies texture coordinates in one, two, three, or four
dimensions. glTexCoord1 sets the current texture coordinates to (s, 0,
0, 1); a call to
glTexCoord2 sets them to (s, t, 0, 1). Similarly, glTexCoord3 speci-
fies the texture coordinates as (s, t, r, 1), and glTexCoord4 defines
all four components explicitly as (s, t, r, q).
The current texture coordinates are part of the data that is associated
with each vertex and with the current raster position. Initially, the
values for s, t, r, and q are (0, 0, 0, 1).
NOTES
The current texture coordinates can be updated at any time. In partic-
ular, glTexCoord can be called between a call to glBegin and the corre-
sponding call to glEnd.
When the GL_ARB_imaging extension is supported, glTexCoord always
updates texture unit GL_TEXTURE0_ARB.
ASSOCIATED GETS
glGet with argument GL_CURRENT_TEXTURE_COORDS
SEE ALSO
glTexCoordPointer(3G), glVertex(3G)
GLTEXCOORD(3G)
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