SYNTAX
void glutInitDisplayMode(unsigned int mode);
ARGUMENTS
mode Display mode, normally the bitwise {\m OR}-ing of GLUT dis-
play mode bit masks. See values below:
GLUT_RGBA
Bit mask to select an RGBA mode window. This is the default if
neither GLUT_RGBA nor GLUT_INDEX are specified.
GLUT_RGB
An alias for GLUT_RGBA.
GLUT_INDEX
Bit mask to select a color index mode window. This overrides
GLUT_RGBA if it is also specified.
GLUT_SINGLE
Bit mask to select a single buffered window. This is the
default if neither GLUT_DOUBLE or GLUT_SINGLE are specified.
GLUT_DOUBLE
Bit mask to select a double buffered window. This overrides
GLUT_SINGLE if it is also specified.
GLUT_ACCUM
Bit mask to select a window with an accumulation buffer.
GLUT_ALPHA
Bit mask to select a window with an alpha component to the
color buffer(s).
GLUT_DEPTH
Bit mask to select a window with a depth buffer.
GLUT_STENCIL
Bit mask to select a window with a stencil buffer.
GLUT_MULTISAMPLE
Bit mask to select a window with multisampling support. If mul-
tisampling is not available, a non-multisampling window will
automatically be chosen. Note: both the OpenGL client-side and
server-side implementations must support the GLX_SAMPLE_SGIS
extension for multisampling to be available.
GLUT_STEREO
Bit mask to select a stereo window.
GLUT_LUMINANCE
Bit mask to select a window with a ``luminance'' color model.
This model provides the functionality of OpenGL's RGBA color
request any bits of alpha (sometimes called an alpha buffer or destina-
tion alpha) be allocated. To request alpha, specify GLUT_ALPHA. The
same applies to GLUT_LUMINANCE.
The glutInitDisplayString routine provides a more powerful way to
select frame buffer capabilities for GLUT windows.
GLUT_LUMINANCE IMPLEMENTATION NOTES
GLUT_LUMINANCE is not supported on most OpenGL platforms.
SEE ALSO
glutInit, glutCreateWindow, glutInitDisplayString
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutInitDisplayMode(3GLUT)
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