Documentation
From my personal library, The Internet

man page:



SYNTAX

       void glutReportErrors(void);


DESCRIPTION

       This routine prints out any OpenGL run-time errors pending  and  clears
       the  errors.   This routine typically should only be used for debugging
       purposes since calling it will slow OpenGL programs.  It is provided as
       a  convenience;  all  the routine does is call glGetError until no more
       errors are reported.  Any errors detected  are  reported  with  a  GLUT
       warning and the corresponding text message generated by gluErrorString.

       Calling glutReportErrors repeatedly in your program  can  help  isolate
       OpenGL  errors  to the offending OpenGL command.  Remember that you can
       use the -gldebug option to detect OpenGL errors in any GLUT program.


SEE ALSO

       glutInit,   glutCreateWindow,   glutInitDisplayMode,    gluErrorString,
       glGetError


AUTHOR

       Mark J. Kilgard (mjk@nvidia.com)



GLUT                                  3.7              glutReportErrors(3GLUT)

Man(1) output converted with man2html